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Listed under:  Technologies  >  Information and communication technologies  >  User interfaces
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St Mary’s Primary School – PL ecosystem

This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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St Mary’s Primary School – Timeline

This document presents the milestones in St Mary's Primary School's participation in the Digital Technologies in Focus project.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Wodonga South Primary School – Timeline

This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...